As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch Whenever Thieves’ Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. by Epicurus, Rogue-Like This site © 2020 TappedOut.net, LLC $1.99, As low as: Only 3 left in stock - order soon. Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. This is a UB Mill deck with a few rogues in order to help facilitate the milling. Card condition is NM/EX range and English. Magic: The Gathering - Thieves' Guild Enforcer - Foil - Extended Art - Core Set 2021 5.0 out of 5 stars 1. Thieves' Guild Enforcer I got excited by the idea of a 3/2 for 1 mana. Discord Server | So after seeing [[bitterblossom]] exists i started Looking around for Rogue / Faire tribal and remembered [[thieves guild enforcer]] , now my question is, does it it trigger whenever a rogue ETB or does it happen one once? Is there a balance to hit between disrupting other playing styles and playing your own game? On one hand, this means giving up on Zareth San, the Trickster, Brazen Borrower and Nighthawk Scavenger. My 3 first-choice instants for a Dimir deck would be Drown in the Loch, Grasp of Darkness and Keep Safe. A few members of the community have joined me to perform the arduous task of moving combos over from Discord to publicly available Google Sheet, which now powers the website. I personally like to use Mind Carver in any deck with , but Village Rites or another creature kill card will be just as good. Weight: 2g Out of stock Tweet; Contact Us. A janky, tongue-in-cheek suggestion to trigger the power of 8 would be Maddening Cacophony. The deck is not built for him, there's a bunch of Lifelink in there and Mire Triton would add more. Privacy statement | I like Heartless Act but you might also want Blood Beckoning or Omen of the Dead to support Lurrus and bring your Thieves' Guild Enforcer and/or Ruin Crab back from the dead (could also work on Merfolk Secretkeeper). My personal favourites to back up this core would be Mind Carver and Unexpected Fangs - which brings you to a total of 9 different cards that make a solid deck with 4 of each (36 non-lands) and 24 lands. J-D is going rogue - quite literally this time! Having less than 3-4 copies of a card usually means you have a way to find it, like using the GY as a toolbox. Cards that could help me flood the board and do damage. $0.71, As low as: 4 THIEVES' GUILD ENFORCER ~mtg NM-M M21 Core 2021 Rare x4. Rogues Through the Ages Rogues started out in a Temur shell running Humble Defector and employing a Splinter Twin package. WOTC Core Set 2021 Thieves' Guild Enforcer (Extended Art) (R) NM. That's really helpful and gives me a lot to think about. If you swap out your "conditional" removal, like Compound Fracture, for "unconditional removal", like Feed the Swarm or Murder, you don't need to worry about having removal at the exact right turn. More Info: For special rulings visit the Gatherer page. Drana, the Last Bloodchief I'm asking myself questions about. You mention you "have to remove creatures while they're still small" and maybe that's why you felt like you had to run a lot of removal. If I need a big hitter, I'll bring out Demon of Loathing. Noted for the removal suggestions, I'll toss those Fractures. I suggest you to play creatures that just mill more, like Manic Scribe or Ruin Crab. Brand Magic: The … Flying!". $10.95 + shipping . Rarity Rare. However, I think your current removal suite isn't the best. Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. It tends to just live in my GY all game. Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. I guess the milling can be considered part of the toolbox, but milling the opponent's deck probably needs a much more dedicated deck than just a couple of cards to cycle on and off the board. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. Quantity: 0 lots available (4 items per lot) / 16 sold / See feedback. This site is unaffiliated. TappedOut.js Blog Widget, ( $0.07, As low as: If you're looking for early ways to mill yourself and get creatures into the GY, Mire Triton is the creature of choice for Standard. Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under you control, each opponent mills two cards. Item Information. For mill decks, this Human Rogue fits right in and works with other Rogues to quicken the process. As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. So in my opinion it's not enough versatile and it can be easily removed with any removal so it's week in my opinion. If you are playing Lurrus of the Dream-Den purely as a Companion, he starts the game outside of your core deck and you can cast him at any time. I like your take on a popular theme - +1 - I am not, however, totally sold on 4 each of Brazen Borrower and Zulaport Duelist and might go for 2 of each. Thieves’ Guild Enforcer gets +2/+1 and deathtouch. As long as an opponent has eight or more cards in their graveyard, Thieves’ Guild Enforcer gets +2+1 and has deathtouch. Granted, by the time my opponent has 8 cards in their graveyard, I have more land and bigger weapons to pull out. Just so I understand your advice, with a card like Nyx Lotus, because I have no way of searching for it, either cut it completely or take 3-4? Thieves’ Guild Enforcer and Soaring Thought-Thief are certainly the cream of the crop and slimming down to the bare bones fits perfectly into a Lurrus of the Dream-Den shell. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. Power/Toughness 1/1. $0.70, As low as: Articles and comments are user-submitted and do not represent official endorsements of this site. Core Set 2021: Thieves' Guild Enforcer. For most of the 1-3 mana creatures, I was thinking about food for Call of the Death-Dweller. There - I think that I have made enough suggestions to also get a side-board going. $4.19 + shipping . Creature — Human Rogue Flash Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. I see that you play Fraying Sanity so I suggest you to play Maddening Cacophony, great combo to close late game :) Feeds | You're definitely right, Mire Triton offers me more immediately, and I'll have other things to play by the time Enforcer gets up to 3/2. This would actually work well with this deck, but I would want something like Keep Safe available to protect Lurrus. Combos. Pokemon Card Lot 100 OFFICIAL TCG Cards Ultra Rare Included - GX EX MEGA + HOLOS. Tournament. Oona, mill exile Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. Forum. by FSims81, Sneak Attack Upgrade DMCA requests | hey! Regarding the legality, don't worry about it, the site staff has to manually adjust legality for one-off cards like those so it probably slipped their attention. Archfiend's Vessel will be suggested by all in sundry, but also detracts from your mill theme (you won't win games with creature damage). In combo with Lurrus of the Dream-Den they are really fun to play and Thieves' Guild Enforcer is strong too (in my opinion) and I want to test her. EDH Recommendations and strategy content for Magic: the Gathering Commander Combo Aluren +Faerie Impostor +Yarok, the Desecrated +Thieves' Guild Enforcer . Slitherwisp, on the other hand can flash in, give you some card draw and allow you to gain life. by Bobble111. Maybe another niche effect to handle specific situations, or maybe another Wurm. Similar combos. Flash Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. Details about 4 THIEVES' GUILD ENFORCER ~mtg NM-M M21 Core 2021 Rare x4. But I don't know why you'd want to find 1 Thieves' Guild Enforcer, 1 Eye Collector, or 1 Nyx Lotus. This says to me that you need a few Maddening Cacophony in your deck to get to this position. As low as: Just in general deckbuilding advice, you have a few "2-ofs" that don't make a lot of sense to me. I start pulling off huge plays with only 5 or 6 lands. Metagame. Thieves’ Guild Enforcer doesn’t look like much, but the sneaky 1-drop has begun to prove its chops across Magic’s formats. We're sorry, we are unable to process your feedback at this time. $0.24, As low as: by shwanerz88, Always Loot the Bodies $7.45. Login. Out of stock. $0.52, As low as: Only 5 left in stock - order soon. Life gainers build a swarm of huge creatures and I suddenly find myself unable to contain them, mutations get so many disruptive effects that I don't have an answer. Hi friend :) Whenever Thieves’ Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. Thieves' Guild Enforcer - Core Set 2021 **NM** MTG. As long as an opponent has eight or more cards in their graveyard, Thieves’ Guild Enforcer gets +2/+1 and has deathtouch. Decks. Fabled Passage and Evolving Wilds let you search for the color land you need and also give a double landfall for Ruin Crab a dual colored land that enters tapped may just slow you down a bit.
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